Using fullscreen, anti-aliasing, or EFB Copies -> RAM brings the black areas back.Ĭonstant 60FPS. On OpenGL the black areas can be eliminated by setting Render to Main Window, Auto Adjust Window Size, turning IR to 1x, then switching to Auto (Window Size) in-game.
EFB Scale set to 1 and EFB Copy set to texture.Using DX11 PluginĬonsistent 60FPS. NDS ROMS and Emulators for PC, Android, Mac OS, iOS ROMS in NDS format are the files that allow you to enjoy the classic Nintendo DS games comfortably on your computer or mobile device using a Nintendo DS emulator. Dolphin Emulator Sonic Heroes rendering bug (R6798)
When EFB scale is set to 1x, shadow glitch disappears and also speed goes up 10-20FPS.īlack areas appear on the screen in-game unless the Direct3D11 plugin, the EFB scale is set to 1x, and anti-aliasing is turned off. Working well at about 20-30FPS about half-speed. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Sonic Heroes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. The action replay codes provided below will make split-screen multiplayer levels play at 60FPS: The following Gecko codes work as a replacement, causing fewer issues. The built-in Widescreen Hack causes clipping issues.
The Dreamcast was also the first console to include a built-in modular modem for internet support and online play.Sonic Heroes HD Project 16:9 Aspect Ratio Fix Its library contains many games considered creative and innovative, including Crazy Taxi, Jet Set Radio and Shenmue, as well as high-quality ports from Sega's NAOMI arcade system board. 9.13 million Dreamcast units were sold worldwide.Īlthough the Dreamcast had a short lifespan and limited third-party support, reviewers have considered the console ahead of its time. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. The Dreamcast was Sega's final home console, marking the end of the company's 18 years in the console market. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox. The Dreamcast is a home video game console released by Sega on Novemin Japan, Septemin North America, and Octoin Europe.